![splinefill](https://www.manfredpichler.com/wp-content/uploads/2020/10/splinefill.jpg)
Splinefill
For this animation I scripted a tool which generates curves* (sometimes also named splines) based on the volume and/or surface of any given 3D mesh.
I then used these splines to animate the objects in and out of view.
Software used:
Blender
Rendered with:
Eevee
*A curve is an object similar to a line, but it does not have to be straight.
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