 
			Splinefill
For this animation I scripted a tool which generates curves* (sometimes also named splines) based on the volume and/or surface of any given 3D mesh.
I then used these splines to animate the objects in and out of view.
Software used:
 Blender
Rendered with:
 Eevee
*A curve is an object similar to a line, but it does not have to be straight.
What are Motion Graphics?
 
							
						 
							
						 
							
						 
							
						 
							
						